package game.dinowar;

import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.entity.scene.Scene;
import org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

import android.content.Context;

public class Stone implements InterfaceSprite {
	
	private TiledTextureRegion[] Stone_TiledTextureRegion;
	private BitmapTextureAtlas Stone_BitmapTextureAtlas;

	public void onLoadResources(Engine mEngine, Context mContext) {
		// TODO Auto-generated method stub

	}

	public void onLoadScene(Scene mScene) {
		// TODO Auto-generated method stub

	}

}
